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Ice Dragons are one of the two dragon species that roam the Overworld. They are known for their ability to breathe an icy wind. They are adept in land, air, and water. Like fire dragons, ice dragons have several formidable attacks that can end players in seconds. They also progress through five stages of development, where they grow larger, stronger, and more terrifying.

AppearanceEdit

Like fire dragons, ice dragons are quadrupedal reptiles with massive wings, long tails, spike-laden backs, and massive jaws. However, their head is wider than those of a fire dragon, and, in addition to the two pairs of horns sticking from the back of their head, they have a tiny 3rd pair of horns on top of their head as well as a small, knob-like horn on their snout. Their tail ends in a large, fish-like fin that can be used to propel the creatures through the water. Male ice dragons differ from females by having lighter-colored spots on their wings, while females differ from males by having curvier horns. They come in 4 colors: Icy Blue, Sapphire Blue, Silver Grey, and Snowy White. Dragons grow from 2 blocks long at 0 days old to 50 blocks long when fully grown.

SpawningEdit

Ice dragons can spawn in any biome that has a temperature of -0.5 or below, usually in locations where snow villagers are found. They are much rarer than fire dragons. Younger dragons are found on small roosts on the surface, whereas older ones lurk in caverns beneath the ground.

DropsEdit

Loot from an ice dragon generally depends on the stage of a dragon. All dragons drop either Dragon Scales, a Dragon Heart, and Dragon Flesh or, with a glass bottle, Dragon Blood. A Dragon Skull, and Dragon Bones are always dropped. The most important loot a dragon corpse can produce are Dragon Eggs, which can only drop from a female Stage 4-5 dragon. Stage 5 female dragons may occasionally drop 2 Dragon Eggs.

Instead of evaporating like normal Minecraft mobs, a dragon will fall to the ground as a corpse when it dies. To loot the dragon corpse, right click on it repeatedly with an empty hand: items will drop off of it until it turns into a skeleton and, finally, disappears all together. To obtain dragon blood, right click on the corpse with an empty bottle. Obtaining all possible dragon blood will prevent you from obtaining scales, flesh, or a heart. However, it you only harvest some blood, you can still get 100% of the other drops. Make sure to click in the dragon's hitbox; this is usually located near the middle of the dragon's body. Newly-hatched dragons evaporate upon death, falling as a skeleton after day 5 and only falling as a corpse after day 10.

Fully grown dragons drop about 46 bones, and either 12 vials of blood or about 58 scales.

BehaviorEdit

Ice dragons are hostile, and will attack almost every mob that comes nearby, including players. When they spawn naturally, they are usually very hungry, and will search for animals such as squid or rabbits to eat; they are capable of spotting prey from 64 blocks away. Dragons using ice attacks will freeze all blocks in the area (turning them into Frozen Blocks, in addition to causing piles of snow to form and occasionally sending blocks flying. Wild dragons can be seen frequenting small roosts adorned with large piles of silver and many chests; they will sleep there during the night, but can be woken up if a player breaks a silver pile or opens a nearby chest. Dragons will rarely eat meat items that are dropped on the floor.

AbilitiesEdit

Like fire dragons, ice dragons have the ability to fly very quickly, making melee combat nearly impossible when fighting them; in addition to this, they are capable of swimming through large bodies of water, making the technique of jumping into water an exercise of futility as well. They also have the ability to encase players in ice with their frigid breath, impeding their movement and leaving them vulnerable to further attacks. Along with this, they are unfazed by unavoidable obstacles, and will simply break through them in order to get to their target. Dragons have nine natural attacks, which include the following:

  • Roar: Upon spotting the player, the dragon emits a loud, piercing roar. Stage 4+ dragons can inflict Weakness for 14 seconds with their roars; this effect can be nullified by wearing earplugs.
  • Super Roar: Rarely upon spotting the player, the dragon rears on its hind legs, spreads its wings, and emits an even louder and more powerful roar; Stage 4+ dragons can inflict Weakness II for 14 seconds with their roars.
  • Bite: If on the ground, the dragon simply bites its target.
  • Grab-and-Shake: If on the ground, the dragon seizes its target with its jaws before shaking them to death.
  • Tail Whip: If on the ground, the dragon spins around in a whirlwind in order to smack its target with its tail, dealing knock back.
  • Wing Beat: If on the ground, the dragon rears up and violently flaps its wings, creating a powerful gust of wind that knocks back its target.
  • Ice Breath: The dragon breathes an icy wind at its target, causing large of piles snow to form, freezing blocks in the area, and leaving behind a few ice spikes which damage targets that walk on them. If in the air, it flies overhead of its target while performing this attack.
  • Ice Bomb: The dragon spews a large ice bomb that explodes on impact, leaving a frozen, snow-covered crater; as well as this, it leaves behind many ice spikes which damage targets that walk on them. If in the air, it flies overhead of its target while performing this attack. This attack is disabled by default.
  • Aerial Tackle: If in the air, the dragon will swoop on its target with outstretched talons before smacking them down.

CombatEdit

See also: Dragon Fighting Tips

HatchingEdit

See also: Dragon Egg

A wild ice dragon cannot be tamed, and a tame dragon can only be achieved through hatching an egg. Ice Dragon eggs must be placed in water to start the hatching process. Once the egg freezes, it will take a few minutes to hatch.

It is recommended that the egg should be in a relatively shallow pool of water, so that the owner of the egg can watch it hatch without worrying about drowning.

BreedingEdit

Two ice dragons can be bred if they are opposing genders and stage four or higher, by crafting and utilizing Frost Lily Mixture. They are bred in the same manner as other vanilla animals. Upon breeding, female dragons will create a nest and lay their eggs in there.

UsageEdit

EquipmentEdit

A dragon's inventory can be accessed via interacting with them while sneaking. It has 5 slots; the first 4 slots are each for a different part of Dragon Armor, while the last slot is for a banner.

Tamed BehaviorEdit

Baby dragons are very small creatures no longer than a single block. It takes 25 days for a dragon to progress from a stage, and 125 for them to reach maximum size. Their growth can be accelerated with Dragon Meal or stopped altogether with  Sickly Dragon Meal. Each piece of dragon meal grows the dragon by one day.

If a dragon is Stage 1, it can be clicked on with an empty hand in order to put the baby on the owner's shoulders. To get a baby dragon off one's shoulders, press X (default key). A player can have a maximum of three dragons on their shoulder at a time. At Stage 2, the dragon can no longer be picked up. Dragons Stage 3 and up can be mounted by interacting with them with an empty hand. Like with any rideable mob, WASD controls are used. Spacebar makes the dragon rise if it is in the air; if held for over a second while it is on the ground, it makes the dragon start flying. X lowers the dragon, and Shift is used to dismount. R (default key) makes it breathe ice, and G (default key) makes it use a strike attack, attacking the mob the player is currently looking at.

A Dragon Command Staff can be used to order the dragon to either stay, or to wander. Dragon Horns can be used to summon and un-summon the dragon via an item. A Dragon Bone Flute can be used to call a flying dragon down to the ground. A Dragon Summoning Crystal can bind the dragon to itself, so that the owner can teleport the dragon should it wander off into the distance.

Sneaking while interacting with a dragon with a stick or a Dragon Command Staff will set a home position where it is currently at, and it will not go far away from that position. The home position can be removed by sneaking while using the Dragon Command Staff again.

Dragons will breath fire at an active Dragonforge if near one, powering the multi-block structure and allowing it to turn iron ingots into Dragonsteel Ingots.

A tamed ice dragon also will try to attack tamed fire dragons.

SkeletonsEdit

Ice dragon skeletons naturally spawn in glacier biomes. They can provide a good source of Dragon Bone for players hoping to craft Dragon Bone Tools.

GalleryEdit

HistoryEdit

  • 1.0.0:
    • Introduced.
  • 1.0.1:
    • Nerfed block-breaking ability; when set to "weak", it cannot break anything harder than stone.
    • No longer starts flying when placed with a Dragon Horn.
  • 1.1.0:
    • Can no longer ascend as sharply as it did before.
    • Wing-flapping noises are no longer ridiculously loud; how loud they are can now be edited in the config.
    • Stage 1 dragons are now unable to use the Grab-and-Shake attack.
    • Tamed dragons can now be ordered to descend with the newly-added Dragon Bone Flute.
    • Now follows the mobGriefing game rule.
  • 1.1.1:
    • Shift-clicking it now opens its inventory; normal clicking mounts it.
    • Now turns aggressive towards players who break silver piles or open chests nearby when untamed.
  • 1.2.0:
    • Added new textures and sounds.
    • Added new flight AI.
    • Is now as implacably aggressive as it was intended to be.
    • Grab-and-Shake attack has been nerfed.
  • 1.3.0:
    • Has undergone a complete overhaul.
      • Added new model (now has 3D talons).
      • Added new animations.
        • Added walking and flying cycles.
        • Added a sitting animation.
        • Tail now has delayed body movement during it turning animation.
      • Added new wing-flapping noises.
      • Can now roar; stage 5 dragons can inflict Weakness for 14 seconds with their roars.
      • Now has 2 new attacks: Wing Beat and Aerial Tackle.
      • Search radius has been increased; it can now see the player from twice as far away as it did before.
        • Added a config option for how wide the search radius is.
      • Can now target prey while flying.
      • Now targets a multitude of mobs, including animals from the Animania mod.
      • Can now be bred with Lily Mixtures again.
        • Upon breeding, female dragons will dig a hole made out of Dragon Nest Blocks and lay their eggs in there.
    • Now attacks more relentlessly than it did before.
    • Can now be hurt with arrows again.
    • Added a config option for whether dragons can despawn or not.
  • 1.4.0:
    • Roars are now louder.
    • Will not use the Aerial Tackle attack unless prey is out in the open.
  • 1.5.0:
    • Can now encase mobs and players in ice with its breath attack.
    • Is now much more bloodthirsty and relentless than it was before.
    • Ice dragon skeletons now spawn naturally in Snowy Tundras and Glaciers.
    • Movement speed is now slower by default.
    • Now rarer by default.
    • Can now be given a home position by shift-clicking with a stick or Dragon Staff.
    • No longer leaves its roost or den when flying.
    • Can now "dig" by deleting blocks in its way when stuck.
    • Tamed dragons no longer attack villagers from village mods.
    • Now becomes tamed to the player that placed its egg, not the player closest to it.
    • Improved swimming AI.
  • 1.5.1:
    • Players riding atop a dragon can change their third-person camera perspective by pressing F7.
  • 1.5.2:
    • Added a new, more graceful flying cycle.
    • Now has natural armor points (with fully grown Stage 5 dragons reaching 20 armor points).
    • Now receives extra armor points when equipped with Dragon Armor.
    • Animals and NPCs now flee from dragons.
    • Growth can now be permanently stunted by Sickly Dragon Meal.
    • Will automatically take flight if burning in lava.
    • Will automatically take flight if a prey item is more than 5 blocks above it.
    • Added a config option for far dragons can generate from a player's spawn point.
    • Can now be fed while being ridden.
    • Will now teleport to its owner when dismounted (fixes it randomly disappearing when dismounted).
    • Feeding a dragon meat heals more hunger points now.
  • 1.6.0:
    • Can now draw drops from a configurable loot table.
    • Now has multiple hitboxes for its head, wings, and tail.
      • Hitting its head or tail will do extra damage to it.
    • Roars are now stronger.
    • Added a config option for whether tamed dragons can grief blocks or not.
    • Added a config option for whether tamed dragons attack nearby mobs or not.
    • Baby dragons are now immune to swords' sweeping attacks.
  • 1.6.1:
    • Now has new experimental pathfinding AI.
  • 1.7.0:
    • Attacks now have more range.
    • Will now use Ice Breath and Ice Bomb attacks while targeting prey from the air.
    • Tweaked flight mechanics (details are coming soon).
  • 1.7.1:
    • Ice Breath is now less accurate.
    • Ice Breath damage has been increased.
  • 1.8.0:
    • Has undergone another complete overhaul.
      • Added new model (now has a longer neck, curved horn tips, a longer tail, and larger wings).
      • Added new textures.
      • Attacks have been redone.
        • Grab-and-Shake now tilts its target to appear as if they are in its jaws.
        • Ice Breath is now more visually appealing, is less resource-intensive and destructive, and deals less damage.
        • Ice Bomb is now less destructive and can no longer be used on the ground.
        • Aerial Tackle is now much faster due to the new flight AI.
      • Added new flight AI (flight AI is now more similar to that of the amphithere).
      • Added new animations.
        • Idle animations are now smoother.
      • Now flies overhead of a target's position while using aerial fire attacks.
      • Now has sexual dimorphism; males have lighter-colored spots on their wings, while females have curvier horns.
      • Added new swimming AI.
      • Tamed dragons now have an escorting mode, where they will follow their owner from above.
      • Larger dragons now make wider turns than smaller ones.
    • Tamed dragons are now used to power the newly-added Dragonforge.
    • Can now be instantly tamed with the newly-added Creative Dragon Meal.
    • Can now be equipped with Silver and Dragonsteel Armor.
    • Can now break lily pads.
    • Can now render from 256 blocks away (before, it could only render from 64 blocks away).
    • Path navigation and model animation code have been optimized.
  • 1.8.1:
    • Now uses A* pathfinding algorithms.
    • Tweaked flight AI.
  • 1.8.2:
    • Is now much more aggressive than it was before.
    • Now uses a new pathfinding code that replaces the failed A* algorithm.
    • Added a config option for how strong dragon breath attacks are.
    • Added a config option for how long the cooldown for dragons' block-breaking behavior lasts.
    • Model now generates less lag.
  • 1.8.3:
    • Added a configurable block-breaking whitelist.
  • 1.8.4:
    • Player-controlled flight has been reworked.
    • Now has an inventory slot for banners, which can be displayed on its back.
    • Now only drops blocks 10% of the time it breaks them, as well as if they are not blacklisted.
    • Riding a dragon now enters a zoomed out third-person view automatically.
    • Code is now genericized to aide any possible addons.
    • Now has better pathfinding behavior.
    • Dragon Armor now renders on a separate layer.
    • Roar can now be nullified with Earplugs.
  • 1.9.0:
    • Added a config option for whether dragons can launch blocks with their breath; explosive breath is off by default.
    • Idle animations are now smoother.
  • 1.9.1:
    • Can now be bound to the newly-added Dragon Summoning Crystal so that it can be teleported by its owner.
    • Stage 2+ dragons can now walk over fences.
    • Sleeping animations are now slower.


TriviaEdit

  • Like fire dragons, ice dragons also have unique death messages for killing the player; in addition to this, these messages include 2 "mundane" death messages and 1 comical death message.
    • When the player gets killed by the dragon's grab-and-shake attack, one of the following messages will display:
      • "<playername> was split in two by a dragon"
      • "<playername> was torn to shreds by a dragon"
      • "<playername> was devoured by a dragon"
    • When the player gets killed by the dragon's icy breath, one of the following messages will display:
      • "<playername> was frozen by a dragon"
      • "<playername> was turned to ice by a dragon"
      • "<playername> was put into suspended animation by a dragon"
  • When encased in ice, ice dragon eggs are registered as a block called "egginice", and can be obtained using commands or the Pick Block function.


Creatures
Passive Mobs
HippocampusPixie
Neutral Mobs
AmphithereHippogryph
Hostile Mobs
CockatriceDeath WormMyrmexSea SerpentSirenStymphalian BirdTroll
Minibosses
CyclopsFire DragonGorgonHydraIce Dragon
Upcoming Mobs
AutomatonGhostGoblinWendigoWerewolfVampire
Upcoming Minibosses
Lightning DragonKraken
Upcoming Bosses
Dread QueenIfrit
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